
This directly affects your ingame performance when it comes to aiming accucary. Is this really an issue? Yes, the difference is small but is related to sensitivity which is crucial.

#Csgo to due process sensitivity code
It's perfectly possible that Valve's code has a bug in it, when interpreting from the text symbols "0.022000" to the actual number "0.022" ,so the problem might be in fact text-to-float conversion function. Then that means "0.022000" and "0.022" are text that Valve's Code has to read and interpret. Where you can find these commands? in a configuration file (a text that game loads) (config.cfg), Wich goes through a different code logic They have equal 32-bit representation values so it is not how they are written in Source Code The default value is 0.022, but its locked to 0.022000 People have complained that 0.022000 is different from 0.022Ġ.022000 which is slightly faster than 0.022 Taking this into account, these are the following settings m_pitch and m_yaw These are the reasons for the command to be locked.

This command has become protected to prevent abuses in the changing of the values, that caused the servers to crash And for example in CS:S, If you trigger this on your mouse1 while shooting in, it gives lesser recoil. Both combined determine the sensitivity speed factor. Do you feel struggle while aiming? well, not your fault.įor those who have doubts about this command, m_pitch is responsible for the vertical sensitivity speed in the game, as m_yaw is responsible for the horizontal.
